Over the last 10 years the education sector has come a long way on this path, realising that they suited to the more modern, collaborative and technology-enabled methods of teaching in use today.
One of the biggest challenges for those in charge of designing new schools, colleges and universities is in anticipating change and accommodating a wide variety of individual and collaborative learning styles.
Virtual Reality (VR) has been on the periphery of our lives for decades but it’s only in the last few months that it has become a really attainable technology.
Adaptive reuse refers to the process of reusing an old site or building for a purpose other than that it was designed for and there’s a long tradition of this in the higher education sector.
Educators have a wide range of resources at their disposal, many of which celebrate all that is positive about the digital age.
Space is one of the major assets of an educational establishment and as budgetary pressures increase and the need to ‘achieve more with less’ in order to compete takes hold, one key question remains unanswered.
Flipped learning is one of the newer pedagogical models designed to respond to the changing needs of children in a fast-paced, information-saturated, technology-heavy world.